THERE’S NO “I” IN COMMUNITY... ER...
バッカーのみなさん、こんにちは!
最近のアップデートの更新スケジュールについてお気付きでしょうか?これから毎月3回、9日、19日、29日と9のつく日に最新情報を公表する予定です。ニュースをはじめ、ファンアート、コンセプトアート、ポッドキャスト、ビデオなどなど様々なコンテンツをお届けします! TwitterやFacebook、公式フォーラムがさらに活発になりますが、これらをお伝えするcomceptの新しいコミュニティーマネジャーを紹介させていただきます!
「はじめまして、私はcomceptのディナ・アブ・カラムと申します。新たにコミュニティーマネジャーとしてバッカーのみなさんのご意見やご要望などを開発チームに伝えられるようがんばります!バッカーの皆さんと同じように、昔からゲームが大好きで『ゼルダの伝説』やティム・シェーファーの作品、『ファイナルファンタジー8』がお気に入りです!世界を旅した後、母国レバノンから日本に移住してこの度comceptに入社しました。アーティストとしてのバックグラウンドも持っているので、クリエイティブなコミュニティーに参加できることを心から楽しみにしております。『Mighty No. 9』の関連情報を様々な方法でお伝えしていきます。
宜しくお願いします!(`_´)ゞ」
(因みにディナもMighty No. 1046のバッカーです!そしてディナ作のマイティファンアートです!)
今後もディナひとりだけではなく、8-4のスタッフがコミュニケーションをサポートします。さらに、バッカーの中からコミュニケーションをお手伝いいただく方をご紹介いたします。Mighty No. 5032 "Alraz"と Mighty No. 12434 "Joseph Barone" です!Kickstarterキャンペーンのスタートから『Mighty No. 9』とバッカーを支えてくれたこの2人を歓迎してあげてください!
「コール」デザインコンテスト本選!
「コール」デザインコンテストについてのお知らせです。まだ Mighty No.を手に入れていないバッカーに近日中にログインIDとパスワードを通知いたします!その後、12月19日から投票を開始し12月29日まで受け付けいたします。投票終了後、同日に結果を発表いたします!その日まで公式フォーラムで、「コール」やその他のキャラクターデザインに関するトピックに投稿してお楽しみください!
それでは!
- Mighty No.9チーム一同
最近のアップデートの更新スケジュールについてお気付きでしょうか?これから毎月3回、9日、19日、29日と9のつく日に最新情報を公表する予定です。ニュースをはじめ、ファンアート、コンセプトアート、ポッドキャスト、ビデオなどなど様々なコンテンツをお届けします! TwitterやFacebook、公式フォーラムがさらに活発になりますが、これらをお伝えするcomceptの新しいコミュニティーマネジャーを紹介させていただきます!
「はじめまして、私はcomceptのディナ・アブ・カラムと申します。新たにコミュニティーマネジャーとしてバッカーのみなさんのご意見やご要望などを開発チームに伝えられるようがんばります!バッカーの皆さんと同じように、昔からゲームが大好きで『ゼルダの伝説』やティム・シェーファーの作品、『ファイナルファンタジー8』がお気に入りです!世界を旅した後、母国レバノンから日本に移住してこの度comceptに入社しました。アーティストとしてのバックグラウンドも持っているので、クリエイティブなコミュニティーに参加できることを心から楽しみにしております。『Mighty No. 9』の関連情報を様々な方法でお伝えしていきます。
宜しくお願いします!(`_´)ゞ」
(因みにディナもMighty No. 1046のバッカーです!そしてディナ作のマイティファンアートです!)

今後もディナひとりだけではなく、8-4のスタッフがコミュニケーションをサポートします。さらに、バッカーの中からコミュニケーションをお手伝いいただく方をご紹介いたします。Mighty No. 5032 "Alraz"と Mighty No. 12434 "Joseph Barone" です!Kickstarterキャンペーンのスタートから『Mighty No. 9』とバッカーを支えてくれたこの2人を歓迎してあげてください!
「コール」デザインコンテスト本選!
「コール」デザインコンテストについてのお知らせです。まだ Mighty No.を手に入れていないバッカーに近日中にログインIDとパスワードを通知いたします!その後、12月19日から投票を開始し12月29日まで受け付けいたします。投票終了後、同日に結果を発表いたします!その日まで公式フォーラムで、「コール」やその他のキャラクターデザインに関するトピックに投稿してお楽しみください!
それでは!
- Mighty No.9チーム一同
Comments
Hello!
パーマリンク Mighty No. 36834 RavenAX 2014/01/17 01:59.
People lets not freak out here
パーマリンク Mighty No. 39796 SonicX796 2014/01/02 09:31.
Agreed -- but it was
パーマリンク Mighty No. 62776 モロトヴ 2014/01/05 11:49.
Dangerous Sector: Veterans Suggested
パーマリンク Mighty No. 12019 A.V.A.R.I.C.E. 2013/12/26 12:33.
Hello, Dina. We've just met, as I haven't been on these forums actively.
I see your image, while the pieces go together, the image is certainly a heavy deviation from the style that is being used. Though, a female representation of Beck, it is not. It's simply curly hair sneaking out of his helmet, a drastic change to the weight of lines and colors, a different pose. and pouty lips...
From my patrol of these forums, and the information provided by the community and my own digging, I am.. nonplussed... When I first got my NES, it wasn't that red clad mustache wearing plumber, it was Mega Man that gave me hours of entertainment. From the first, to the eighth, to Rockman and Forte, to 9 & 10, The original X to X8, to The zero series, Battle Network, and ZX Series. I've read about the process to make the games, I participated in the 1992 "Design your own robot master" contest in Nintendo power. Keiji's style of art has had a meteoric impact on my artistic process. All of this, to give you an idea of what the kind of people who are invested, emotionally and financially, in this game.
My fellow Numbers have strong faith in the Inafking's judgement, and those of his close peers. I will continue to hope. Study hard, Prototype Dina. Go back to the year 200X and walk the path of the Blue Bomber from his origins, and you might find the passion we show for this game.
I have read and heard of agendas, I will not go into this "Debacle" they are calling it. We all can set this aside... Just remember, do not.. I cannot stress this enough.. do not lose sight of what this game was dreamed by Inafune. If you push it over some boundry due to your beliefs, that unravels the hopes of the Mighty Numbers of our ranks, you will live on in infamy. You will not be forgotten.
-MISSION START-
It's awesome that your giving
パーマリンク Mighty No. 3175 TrekkingSpiral 2013/12/28 12:15.
Art: vaguely related
パーマリンク Mighty No. 12019 A.V.A.R.I.C.E. 2013/12/28 15:19.
Trekkingpsiral, 3175,
I understand that it's fanart, though I felt I should mention it, being part of her introduction, and a representation of her feelings towards the project. I'm not a professional artist, I have no publications, just what I've done with my free time. Though, I've spent hours studying art of all kinds (and I'm sure Dina has too, considering her line quality and polish on the image itself), and one thing that always grabs me by the lugnuts is conflicting styles.
For example, Smash Bros. Brawl: Solid snake, Ganondorf, Zelda, Captain Falcon, all very realistic. These bouncing about with the cartoony likes of Kirby, Sonic, and Wario; subtracts from cohesive imagry. Another good example would be if the crayon drawn trees of Yoshi's Island used in Metal Gear Solid 3: Snake Eater. You wouldn't be able to take the drama seriously, so it kills the unity of it's image.
As for giving Dina a chance? Why shouldn't we? She had to have some manner of merit to even be considered. I sincerely doubt she pandered, or blackmailed her way in. Besides, look who's in charge. The Inafking got dis.
ugh. As in...pftftft
パーマリンク Mighty No. 50008 Ghost_Train 2013/12/25 17:14.
Hopefully the whole mess gets cleared up soon so fans can go back to being excited about the project.
re: Mighty No. 50008
パーマリンク Mighty No. 28245 Muska 2013/12/26 15:48.
Well.. at least she is right
パーマリンク Mighty No. 70804 Marduk 2013/12/25 03:49.
Usually the tendency amongst
パーマリンク Mighty No. 3815 Fausto 2013/12/26 23:20.
So I respect the fans as I want to be respected on my tastes.
This is like a big band of brothers. We just like Megaman.
re: Well.. at least she is right
パーマリンク Mighty No. 28245 Muska 2013/12/26 15:58.
I like nr. 6 better...please
パーマリンク Mighty No. 64264 Mighty Number: Courage 2013/12/26 01:01.
My Thoughts
パーマリンク Mighty No. 15220 XTrigger82 2013/12/24 10:05.
P.S. Let us name our Beck like in The Legend of Zelda or old Castlevania games. I already call him Rock in my heart anyways ;)
Completely agreeded. Female
パーマリンク Mighty No. 3815 Fausto 2013/12/26 23:23.
But let's just let Mega--er Mighty No.9 be M9 and end of story.
I hope everything turns out fine, too.
Re:My Thoughts
パーマリンク Mighty No. 28245 Muska 2013/12/24 18:57.
Sigh
パーマリンク Mighty No. 44387 Patchouli 2013/12/23 15:17.
If Dina is to redeem herself in the eyes of the community, she would have to fight tooth and nail to bridge the gap between the dev team and the fans. We all own a piece of this project in some form and all deserve as much a voice in it as anyone else. To openly understand what it is the backers truly want in game and relaying that as concisely as possible as well as the inverse of relaying messages from the team be they updates, changes, etc.
fill me in
パーマリンク Mighty No. 28245 Muska 2013/12/23 08:38.
Well, if you got some time on
パーマリンク Mighty No. 62776 モロトヴ 2013/12/23 12:48.
https://www.youtube.com/watch?v=FXDSfUJBCj0
Stop linking this garbage
パーマリンク Mighty No. 71442 Nona 2013/12/28 10:45.
Uh
パーマリンク Mighty No. 51419 BBCAT 2014/01/15 09:55.
because she really DID get hired because her boyfriend/several of her friends are on the development team--that much has been laid out on the table.
sure, no slurs is good. but generally everyone is pissed off over this for pretty valid reasons from what ive seen. i for one love to see strong female leads, but am of the persuasion that a megaman successor should only make sense thematically to be male. its just a matter of nostalgia, not sexism.
@Mighty No. 51419 BBCAT
パーマリンク Mighty No. 5928 Rocker 2014/01/28 06:08.
@Mighty No. 51419 BBCAT
Jesus Christ, I can't believe you're getting antsy over the perceived gender of a ROBOT.
Also, who cares if she had friends help her get the job? Much of Hollywood and the game industry operates in exactly that way. And as long as she can draw and does what she is supposed to then what the hell should you or the rest of the community care? Not to mention it hardly affects the game which is still being directed and designed by Keiji Ina-freaking-fune!
...
パーマリンク Mighty No. 28245 Muska 2013/12/23 19:14.
Dina
パーマリンク Mighty No. 62776 モロトヴ 2013/12/22 15:38.
This whole mess is starting to get distressing; why is a person who has no love or experience with Mega Man start infusing this project, which the fans funded, with distracting imagery and nonsensical directions?
I would love to know how much of an impact this "community manager" has on the character design -- without even going back to the whole gender debacle, it's disheartening to see someone with such poor understanding of the appeal Japanese design has -- and is to be expected -- from us longtime Mega Man fans.
Please, Dina, prove us that you're in fact a ear and take a listen to us -- because it is rather distressing to see this dream project all of us backers had to get tangled in such a mess within a couple of months.
モロトヴ
Miss you Mark.
パーマリンク Mighty No. 38790 Xelgadis 2013/12/21 17:41.
Thoughts
パーマリンク Mighty No. 10419 Mattstadon 2013/12/21 03:16.
So, I just found out about this thing called the "Mighty No9 Controversy". Sadly it does look like people have had time to build up many overreactions to this but to be fair this does deserve some kind of reaction.
With all the facts about the twitter thing and the agenda Dina seems to have in her personal life coupled with how she got the job etc. something fishy does seem to be brewing at some small level in some small part of the project (even if it's just in one person's head). Weather or not that agenda or idea comes to pass is of course going to have to wait to be seen. It's also highly unlikely that the major changes suggested would ever occur because Beck and the majority of the game are already in place and certainly would not be transformed by one community director with some kind of feminist angle or idea about what should or shouldn't be a problem for the game and it's gameplay.
Ok, so, She did post some feminist tweets in the past but that was her personal life and it's doubtful that anything related to that ideal would appear in the final game, but of course she never really played Mega Man in the first place according to those tweets and spoke of insane things that really don't reflect the views of anyone who knows and loves the Blue Bomber and it's theme directly to the community in a formal update. I can see why people got upset. It felt like the thing they swore they had a great influence on was being threatened by a non fan who slipped into that field of influence unnoticed by anyone who should know better.
Imagine you hire someone to manage your tuxedo party for your tuxedo business and they show up in board shorts and a Hawaiian t-shirt and start telling people they ought to consider changing everything to fit their ideals etc. These tuxedo fans who donated their money, time, and childhoods to support the tuxedo franchise they love and have loved for many years would probably lynch that person. As we see here that is exactly what happened.
On the issue of Beck being made into a female character... Well, Beck isn't even technically a gender anyway. Beck is a robot made in the likeness that of a man and of course the same could be said about Call being made in the likeness of a woman. In the end if we want to break it down as far as it seems to have already been broken we should at least recognize this fact and maybe then we'll realize just how far things have been over blown.
The only thing I have to say about it in the end is this. If the community manager that is supposed to be the bridge between the U.S. and Japanese communities is hated by the majority of that community then perhaps this person is not right for the job. Maybe it wasn't meant to happen this way and Dina really thought she would be accepted in the end. That's fair enough but people didn't agree with her in the end. People then dug deep to find out why they don't like this community manager and they found some pretty decent evidence to prove they might not have a true fan managing the community! Much higher ranking positions have been lost in vastly more important jobs for extremely less when the community voiced their opinions. If the people have spoken then maybe it's time to re-hire?
These are just my thoughts and most likely will not be read by anyone! So, thanks for reading if you did. I'm still excited for the Mighty No9. I'm still glad I backed and was a part of this amazing project. All my best wishes and highest regards to those involved! Time to go vote on the Call design! See we still have great influence in this project! We are the Backers! (or the Beckers if you prefer) So, lets just continue to grow together!
//Mattstadon
I completely agree with your
パーマリンク Mighty No. 64264 Mighty Number: Courage 2013/12/21 07:58.
come on people...
パーマリンク Mighty No. 23369 Ryusei 2013/12/20 12:56.
First thing I see is people criticizing the new community manager...ok, it seems like she did something to piss everyone off, so I flipped through the comments...annnd I don't understand why you feel that way...
-so what if her drawing isn't the best? can you draw better?
-why do people think she has a feminist agenda just because she drew herself as Beck? are you going to go to a cosplay convention and tell every lady who dresses up as a robot that she's a feminist?
-who cares how she got her job? why not try to be encouraging so she can be the best community manager that she can be in order to benefit the community?
-why does she need to have played all the megaman games anyway? its not a megaman forum...you wanna play megaman? boot up any of them from your collection.
my gosh, this place is so damn -NEGATIVE-, if this is what the community is going to deteriorate into then I wish they just close this down. Obviously, they won't close it down so I'm just going to have no part of this and wait for my game and goodies to arrive in the mail...actually, I'm not sure if I even want a game that received input from all you negative jerks.
You're free to disagree with me all you want, because I probably didn't get all the facts straight from not wanting to waste my life reading each comment.
To Dina,
Congratulations on receiving this position. I'm sorry that your initial experience was not as good as it could have been. I apologize on behalf of the community for being so inconsiderate. It would seem like you have a tough road ahead of you but I encourage you to do your best and prove all of the trolls wrong. Very best of luck to you and a big thank you in advance for all the work you're putting into this community.
Ryusei of Toronto
Re: Come on people...
パーマリンク Mighty No. 35279 2013/12/21 06:38.
I suggest you watch that video to get the bigger picture. The recap starts around three minutes and ten seconds in.
Stop linking this garbage
パーマリンク Mighty No. 71442 Nona 2013/12/28 10:45.
I don't understand
パーマリンク Mighty No. 10546 DRAGOONZERO 2013/12/21 12:05.
I most certainly am not, I
パーマリンク Mighty No. 5928 Rocker 2014/01/28 06:11.
Dina
パーマリンク Mighty No. 64264 Mighty Number: Courage 2013/12/21 01:50.
Hello there I am Mighty Number 64264, but you may call me Courage. I can completely understand your comment, and please don't just percieve me as a troll. However here you can find a link to video that will explain exactly why so many people, me included, dislike her. I hope that it does in now way offend you.
https://www.youtube.com/watch?v=FXDSfUJBCj0
Stop linking this garbage
パーマリンク Mighty No. 71442 Nona 2013/12/28 10:45.
That video
パーマリンク Mighty No. 10546 DRAGOONZERO 2013/12/21 12:01.
Good point. I was reading
パーマリンク Mighty No. 3815 Fausto 2013/12/26 23:44.
Not surprising considering
パーマリンク Mighty No. 14392 2013/12/20 21:17.
Well Said
パーマリンク Mighty No. 10546 DRAGOONZERO 2013/12/20 14:10.
Well said
パーマリンク Mighty No. 10546 DRAGOONZERO 2013/12/20 14:08.
Whoa
パーマリンク Mighty No. 12038 Nenets 2013/12/20 12:22.
There's no new update today D:
パーマリンク Mighty No. 40574 axen 2013/12/20 11:37.
I normally find that playing
パーマリンク Mighty No. 64264 Mighty Number: Courage 2013/12/21 08:45.
Sigh
パーマリンク Mighty No. 67550 2013/12/20 06:44.
Why are people sick of Capcom? They still make good games. The issue there is in the horrible management and the disconnect with their long time fans. I hope this doesn't happen here.
I really want this kickstarter to be successful. If a high profile game like Mighty No. 9 fails people will become cynical and it may be the end of game funding in this way. We do remember Ouya and the problems with Broken Age.
As a worried backer I really hope this issue will be addressed by the team in the near future.
The Might Median
パーマリンク Mighty No. 19760 Shamus The Knight 2013/12/20 04:07.
Either way, welcome to the team! (I am a Zelda fanatic, too.)
Too late, she removed a bunch
パーマリンク Mighty No. 64264 Mighty Number: Courage 2013/12/21 08:37.
totally agree
パーマリンク Mighty No. 43562 Sanj 2013/12/20 04:44.
+1 for the idea to find and promote interesting conversations within the community. That's precisely what a community manager should be all about.
Ugly
パーマリンク Mighty No. 18497 mrvai 2013/12/20 03:37.
Meh
パーマリンク Mighty No. 19260 Dollbot 2013/12/19 22:04.
She was never in the director
パーマリンク Mighty No. 5928 Rocker 2014/01/28 06:14.
General Concerns
パーマリンク Mighty No. 46594 Jay W. Jester 2013/12/19 17:26.
I know that Inafune still leads this and the team as a whole are not simply going to be made rotten and manipulated by one person, problem is, Dina is community manager. Isn't that position stating she is managing us all, not only managing but representing us? So one person suddenly becomes the representation of an entire community? Now I am fairly certain that the rest of the Mighty No. 9 team are reading these and it is not just Dina, which is the only reason why I'm not going to throw into full panic over the outcome of Mighty No. 9, however I do not feel comfortable as it stands with Dina in her position, the community can't all be happy with every decision that is made and that's fair, but that's a large elephant being put on a small boat and so far nothing has been said or done to reeinstate confidence to many of us.
'Manager' is the wrong word.
パーマリンク Mighty No. 43562 Sanj 2013/12/20 04:53.
She doesn't have more influence than we do. She gives her opinions the way we give our opinions. One might be worried that she's going to be more interested in representing herself, rather than representing the diverse collective we're sure to turn out to be. But frankly, The Legends 3 devroom, as well as the MMN kickstarter were littered with surveys. And as long as we have those surveys, Dina can't do too bad of a job.
Dina hello and keep this in mind.
パーマリンク Mighty No. 51639 M 2013/12/19 15:05.
I love the Megaman franchise to death and ask as the community this, please leave emotion out what feedback you give back to the development team. Also consider playing one of these games to experience what we experienced when we were younger and what makes us love the Megaman franchise as much as we do today, as well as to what makes us want to support this project more than ever.
No
パーマリンク Mighty No. 35279 2013/12/21 07:00.
As actors hired to play part in an established universe(in TV or movies) are required to get to know that universe and it's feeling first, either by marathoning it or studying important plots within it, I demand that she does too. It should be difficult for her, like it was for us when we first tried to master a MM game. She should play for hours on end until she gets that music stuck in her brain, until she understands that feeling of hope, heroism, desperacy and groovyness that the community wants and needs to have in Mighty no. 9.
Until she does, she does not represent the fans.
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